MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ clear_networks()

void MayaFlux::Nodes::NodeGraphManager::clear_networks ( ProcessingToken  token)

Clear all networks from a token.

Definition at line 574 of file NodeGraphManager.cpp.

575{
576 m_audio_networks.erase(token);
577 m_token_networks.erase(token);
578}
static MayaFlux::Nodes::ProcessingToken token
Definition Timers.cpp:8
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_token_networks
Non-audio networks (token-level processing) For NONE, GRAPHICS_BIND, CUSTOM output modes.
std::unordered_map< ProcessingToken, std::vector< std::shared_ptr< Network::NodeNetwork > > > m_audio_networks
Audio-sink networks Only populated for networks with OutputMode::AUDIO_SINK.

References m_audio_networks, m_token_networks, and token.