MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ m_audio_networks

std::unordered_map<ProcessingToken, std::unordered_map<unsigned int, std::vector<std::shared_ptr<NodeNetwork> > > > MayaFlux::Nodes::NodeGraphManager::m_audio_networks
private

Audio-sink networks (channel-routed) Only populated for networks with OutputMode::AUDIO_SINK.

Definition at line 460 of file NodeGraphManager.hpp.

Referenced by add_network(), clear_networks(), get_all_networks(), get_network_count(), get_networks(), process_audio_networks(), remove_network(), and reset_audio_network_state().