MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ initialize_topologies()

void MayaFlux::Nodes::Network::TopologyOperator::initialize_topologies ( const std::vector< std::vector< LineVertex > > &  topologies,
Kinesis::ProximityMode  mode 
)

Initialize multiple topologies with given positions and properties.

Parameters
topologiesVector of position vectors, one per topology.
modeProximity mode for all topologies.

Definition at line 41 of file TopologyOperator.cpp.

44{
45 for (const auto& topo : topologies) {
46 add_topology(topo, mode);
47 }
48
50 "TopologyOperator initialized with {} topologies",
51 topologies.size());
52}
#define MF_DEBUG(comp, ctx,...)
void add_topology(const std::vector< LineVertex > &vertices, Kinesis::ProximityMode mode)
Add a single topology with full per-vertex control.
@ NodeProcessing
Node graph processing (Nodes::NodeGraphManager)
@ Nodes
DSP Generator and Filter Nodes, graph pipeline, node management.

References add_topology(), MF_DEBUG, MayaFlux::Journal::NodeProcessing, and MayaFlux::Journal::Nodes.

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