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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Overrides GraphicsOperator::build_cluster_ids() for real multi-path scenes.
A single PathOperator holding several independent paths is the same "many complete vertex-array packs" shape PhysicsOperator's collections and TopologyOperator's topologies are. Overriding this is what lets a cluster-scoped GpuFieldOperator binding, or the spatial hash's own cluster guard, treat each path as its own population without a dynamic_cast anywhere in the buffer layer.
Reimplemented from MayaFlux::Nodes::Network::GraphicsOperator.
Definition at line 250 of file PathOperator.cpp.
References count, get_vertex_count(), m_paths, and offset.
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