MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ apply_one_to_one()

void MayaFlux::Nodes::Network::FieldOperator::apply_one_to_one ( std::string_view  param,
const std::shared_ptr< NodeNetwork > &  source 
)
overridevirtual

Apply ONE_TO_ONE parameter mapping (per-point control)

Parameters
paramParameter name (e.g., "force_x", "color", "mass")
sourceSource network providing per-point values

Default implementation does nothing. Operators that support per-point control override this method.

Reimplemented from MayaFlux::Nodes::Network::NetworkOperator.

Definition at line 354 of file FieldOperator.cpp.

357{
359}
void apply_one_to_one(std::string_view param, const std::shared_ptr< NodeNetwork > &source) override
Apply ONE_TO_ONE parameter mapping.

References MayaFlux::Nodes::Network::GraphicsOperator::apply_one_to_one().

+ Here is the call graph for this function: