MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ extract_vertex_velocities()

virtual std::vector< glm::vec3 > MayaFlux::Nodes::Network::GraphicsOperator::extract_vertex_velocities ( ) const
inlinevirtual

Per-vertex velocity, for a consumer that wants to write it as a native channel (e.g.

Alembic Points' own .velocities) rather than a generic attribute.

Returns
One entry per vertex, in the same order as extract_vertex_attributes(). Empty by default (no velocity).

Reimplemented in MayaFlux::Nodes::Network::PhysicsOperator.

Definition at line 171 of file GraphicsOperator.hpp.

171{ return {}; }

Referenced by MayaFlux::IO::write_operator_sample().

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