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MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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Extra named, per-vertex attributes beyond position/color/size, for an external cache/export consumer.
Deliberately returns plain named Kakshya::DataVariant channels rather than anything IO- or Alembic-shaped: GraphicsOperator has no business depending on IO. A caller that does (e.g. a SpatialCache producer) wraps each entry itself.
Reimplemented in MayaFlux::Nodes::Network::PhysicsOperator.
Definition at line 162 of file GraphicsOperator.hpp.
Referenced by MayaFlux::IO::write_operator_sample().
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