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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| uint32_t MayaFlux::Kakshya::VertexLayout::stride_bytes = 0 |
Total bytes per vertex (stride in Vulkan terms) e.g., 3 floats (position) + 3 floats (normal) = 24 bytes.
Definition at line 51 of file VertexLayout.hpp.
Referenced by MayaFlux::Kakshya::as_mesh_access(), MayaFlux::Portal::Forma::Plot::background(), compute_stride(), for_lines(), for_meshes(), for_points(), for_raw(), for_textured_quad(), MayaFlux::Buffers::FormaProcessor::FormaProcessor(), MayaFlux::Kakshya::MeshInsertion::insert_flat(), MayaFlux::Kakshya::MeshInsertion::insert_submesh(), MayaFlux::Kakshya::MeshAccess::is_valid(), MayaFlux::Kakshya::MeshData::is_valid(), MayaFlux::Portal::Forma::Inspector::make_row_buffer(), MayaFlux::Portal::Forma::make_value_row(), MayaFlux::Portal::Forma::plot(), MayaFlux::Nodes::GpuSync::MeshWriterNode::set_mesh(), MayaFlux::Buffers::MeshBuffer::set_vertex_data(), MayaFlux::Portal::Graphics::VertexLayoutTranslator::translate_layout(), MayaFlux::Buffers::CompositeGeometryBuffer::update_collection_vertex_layout(), MayaFlux::Kakshya::MeshInsertion::validate_layout(), MayaFlux::Kakshya::MeshAccess::vertex_count(), and MayaFlux::Kakshya::MeshData::vertex_count().