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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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| uint32_t MayaFlux::Kakshya::VertexLayout::stride_bytes = 0 |
Total bytes per vertex (stride in Vulkan terms) e.g., 3 floats (position) + 3 floats (normal) = 24 bytes.
Definition at line 51 of file VertexLayout.hpp.
Referenced by compute_stride(), MayaFlux::Nodes::GpuSync::PointNode::PointNode(), MayaFlux::Buffers::NetworkGeometryProcessor::processing_function(), and MayaFlux::Portal::Graphics::VertexLayoutTranslator::translate_layout().