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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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| uint32_t MayaFlux::Kakshya::VertexLayout::stride_bytes = 0 |
Total bytes per vertex (stride in Vulkan terms) e.g., 3 floats (position) + 3 floats (normal) = 24 bytes.
Definition at line 51 of file VertexLayout.hpp.
Referenced by MayaFlux::Kakshya::as_mesh_access(), MayaFlux::Portal::Forma::Plot::background(), compute_stride(), MayaFlux::Portal::Graphics::PrimitiveMill::ensure_buffers(), for_lines(), for_meshes(), for_points(), for_raw(), for_textured_quad(), MayaFlux::Nodes::Network::GpuFieldOperator::GpuFieldOperator(), MayaFlux::Kakshya::MeshInsertion::insert_flat(), MayaFlux::Kakshya::VertexInsertion::insert_interleaved(), MayaFlux::Kakshya::MeshInsertion::insert_submesh(), MayaFlux::Kakshya::MeshAccess::is_valid(), MayaFlux::Kakshya::MeshData::is_valid(), MayaFlux::Portal::Graphics::mill_on_host(), MayaFlux::Buffers::NetworkGeometryProcessor::processing_function(), MayaFlux::Buffers::RenderProcessor::set_buffer_vertex_layout(), MayaFlux::Nodes::GpuSync::MeshWriterNode::set_mesh(), MayaFlux::Buffers::MeshBuffer::set_vertex_data(), MayaFlux::Portal::Graphics::VertexLayoutTranslator::translate_layout(), MayaFlux::Buffers::CompositeGeometryBuffer::update_collection_vertex_layout(), MayaFlux::Kakshya::MeshInsertion::validate_layout(), MayaFlux::Kakshya::MeshAccess::vertex_count(), MayaFlux::Kakshya::MeshData::vertex_count(), and MayaFlux::IO::write_operator_sample().