MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_type_name()

const char * MayaFlux::Nodes::Network::FieldOperator::get_vertex_type_name ( ) const
overridevirtual

Get human-readable vertex type name (for validation/debugging)

Implements MayaFlux::Nodes::Network::GraphicsOperator.

Definition at line 330 of file FieldOperator.cpp.

331{
332 switch (m_vertex_type) {
334 return "PointVertex";
335 case VertexType::LINE:
336 return "LineVertex";
337 case VertexType::MESH:
338 return "MeshVertex";
339 default:
340 return "Unknown";
341 }
342}

References LINE, m_vertex_type, MESH, and POINT.