MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_vertex_type_name()

const char * MayaFlux::Nodes::Network::FieldOperator::get_vertex_type_name ( ) const
overridevirtual

Get human-readable vertex type name (for validation/debugging)

Implements MayaFlux::Nodes::Network::GraphicsOperator.

Definition at line 296 of file FieldOperator.cpp.

297{
298 switch (m_vertex_type) {
300 return "PointVertex";
301 case VertexType::LINE:
302 return "LineVertex";
303 case VertexType::MESH:
304 return "MeshVertex";
305 default:
306 return "Unknown";
307 }
308}

References LINE, m_vertex_type, MESH, and POINT.