MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ PixelGenerator

using MayaFlux::Nodes::GpuSync::ProceduralTextureNode::PixelGenerator = std::function<glm::vec4( uint32_t x, uint32_t y, uint32_t width, uint32_t height)>

Pixel generator function signature.

Parameters
xPixel X coordinate
yPixel Y coordinate
widthTexture width (for normalization)
heightTexture height (for normalization)
Returns
RGBA color for this pixel

Definition at line 53 of file ProceduralTextureNode.hpp.