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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| using MayaFlux::Nodes::GpuSync::ProceduralTextureNode::PixelGenerator = std::function<glm::vec4( uint32_t x, uint32_t y, uint32_t width, uint32_t height)> |
Pixel generator function signature.
| x | Pixel X coordinate |
| y | Pixel Y coordinate |
| width | Texture width (for normalization) |
| height | Texture height (for normalization) |
Definition at line 53 of file ProceduralTextureNode.hpp.