MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ set_control_points()

void MayaFlux::Nodes::GpuSync::PathGeneratorNode::set_control_points ( const std::vector< LineVertex > &  vertices)

Set all control points with full LineVertex data.

Parameters
verticesVector of LineVertex data (ordered newest to oldest)

Clears existing history and fills buffer with new vertices. If vertices.size() > capacity, only most recent vertices kept.

Definition at line 190 of file PathGeneratorNode.cpp.

191{
192 m_control_points.reset();
193
194 for (const auto& v : vertices) {
195 m_control_points.push(v);
196 }
197
198 m_vertex_data_dirty = true;
199 m_geometry_dirty = true;
200}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
Memory::HistoryBuffer< LineVertex > m_control_points

References m_control_points, m_geometry_dirty, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.