MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ force_uniform_color()

void MayaFlux::Nodes::GpuSync::PathGeneratorNode::force_uniform_color ( bool  should_force)

Set uniform color mode.

Parameters
should_forceIf true, all vertices will use m_current_color instead of per-vertex color

Definition at line 284 of file PathGeneratorNode.cpp.

285{
286 set_path_color(m_current_color, should_force);
287}
void set_path_color(const glm::vec3 &color, bool force_uniform=true)
Set path color (applied to all generated vertices)

References m_current_color, and set_path_color().

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