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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::PathGeneratorNode::force_uniform_color | ( | bool | should_force | ) |
Set uniform color mode.
| should_force | If true, all vertices will use m_current_color instead of per-vertex color |
Definition at line 284 of file PathGeneratorNode.cpp.
References m_current_color, and set_path_color().
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