|
MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
|
| void MayaFlux::Nodes::GpuSync::PathGeneratorNode::set_path_color | ( | const glm::vec3 & | color, |
| bool | force_uniform = true |
||
| ) |
Set path color (applied to all generated vertices)
| color | RGB color |
| force_uniform | If true, ignores per-vertex color and uses this color for all vertices |
Definition at line 337 of file PathGeneratorNode.cpp.
References color, m_attributes_dirty, m_completed_draws, m_current_color, m_draw_vertices, m_force_uniform_color, and m_path_dirty.
Referenced by force_uniform_color().
Here is the caller graph for this function: