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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::PathGeneratorNode::set_path_color | ( | const glm::vec3 & | color, |
| bool | force_uniform = true |
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| ) |
Set path color (applied to all generated vertices)
| color | RGB color |
| force_uniform | If true, ignores per-vertex color and uses this color for all vertices |
Definition at line 268 of file PathGeneratorNode.cpp.
References m_completed_draws, m_current_color, m_draw_vertices, m_force_uniform_color, m_geometry_dirty, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.
Referenced by force_uniform_color().
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