MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_path_color()

void MayaFlux::Nodes::GpuSync::PathGeneratorNode::set_path_color ( const glm::vec3 &  color,
bool  force_uniform = true 
)

Set path color (applied to all generated vertices)

Parameters
colorRGB color
force_uniformIf true, ignores per-vertex color and uses this color for all vertices

Definition at line 337 of file PathGeneratorNode.cpp.

References color, m_attributes_dirty, m_completed_draws, m_current_color, m_draw_vertices, m_force_uniform_color, and m_path_dirty.

Referenced by force_uniform_color().

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