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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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inline |
Set primitive topology for rendering.
| topology | Primitive topology (e.g. LINE_LIST, TRIANGLE_LIST) |
This determines how the vertex data is interpreted when rendered. For example, LINE_LIST treats every pair of vertices as a line segment, while TRIANGLE_LIST treats every triplet of vertices as a triangle.
Definition at line 285 of file PathGeneratorNode.hpp.