MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ set_mesh_indices()

void MayaFlux::Nodes::GpuSync::MeshWriterNode::set_mesh_indices ( std::span< const uint32_t >  indices)

Replace index array only; vertex array is unchanged.

Parameters
indicesNew index data (must be a multiple of 3)

Definition at line 82 of file MeshWriterNode.cpp.

83{
84 m_indices.assign(indices.begin(), indices.end());
85 m_mesh_dirty = true;
87}
std::vector< uint32_t > indices
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.

References indices, m_indices, m_mesh_dirty, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.