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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Nodes::GpuSync::LineSegmentsNode::add_normal | ( | const std::vector< LineVertex > & | path_vertices, |
| float | length, | ||
| size_t | stride = 1 |
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| ) |
Append normal segments derived from a vertex path.
Delegates to Kinesis::compute_path_normals. Each normal is emitted as one LINE_LIST segment centred on the midpoint between consecutive vertices. Appends to existing segments; does not clear first.
| path_vertices | Source vertices defining the path. |
| length | Visual length of each normal segment. |
| stride | Sample every stride-th vertex (default: 1). |
Definition at line 52 of file LineSegmentsNode.cpp.
References append_pairs(), and MayaFlux::Kinesis::compute_path_normals().
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