MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ append_pairs()

void MayaFlux::Nodes::GpuSync::LineSegmentsNode::append_pairs ( const std::vector< LineVertex > &  pairs)
private

Definition at line 113 of file LineSegmentsNode.cpp.

114{
115 m_segments.insert(m_segments.end(), pairs.begin(), pairs.end());
116 m_vertex_data_dirty = true;
117}
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.

References m_segments, and MayaFlux::Nodes::GpuSync::GeometryWriterNode::m_vertex_data_dirty.

Referenced by add_curvature(), add_normal(), and add_tangent().

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