MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ clear_gpu_update_flag()

void MayaFlux::Nodes::GpuSync::GeometryWriterNode::clear_gpu_update_flag ( )
inlineoverridevirtual

Clear the dirty flag after GPU upload completes.

Called by GeometryBindingsProcessor after it stages the vertex data into a GPU transfer buffer and submits the command.

Implements MayaFlux::Nodes::GpuSync::GpuSync.

Definition at line 302 of file GeometryWriterNode.hpp.

303 {
304 m_vertex_data_dirty = false;
305 m_needs_layout_update = false;
306 }
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
bool m_needs_layout_update
Flag indicating if layout needs update.