MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ clear_gpu_update_flag()

void MayaFlux::Nodes::GpuSync::GeometryWriterNode::clear_gpu_update_flag ( )
inlineoverridevirtual

Clear the dirty flag after GPU upload completes.

Called by GeometryBindingsProcessor after it stages the vertex data into a GPU transfer buffer and submits the command.

Implements MayaFlux::Nodes::GpuSync::GpuSync.

Definition at line 278 of file GeometryWriterNode.hpp.

279 {
280 m_vertex_data_dirty = false;
281 m_needs_layout_update = false;
282 }
bool m_vertex_data_dirty
Flag: vertex data or layout changed since last GPU upload.
bool m_needs_layout_update
Flag indicating if layout needs update.