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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Route many GPU images into the layers of a texture array buffer.
Each cycle images[i] is copied into layer i on the GPU, and the array buffer fits it to the layer. An image that stays the same object is copied again with whatever it holds that cycle.
| target | Array buffer that receives the frames. |
| images | One image per layer, in layer order. |
Definition at line 376 of file BufferOperation.cpp.
References m_source_images, and route_to_buffer().
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