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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Load image directly into GPU texture (static utility)
| path | Image file path |
| desired_channels | Force channel count (0 = keep original, 4 = RGBA) |
| region | Optional source-pixel rectangle with inclusive end coordinates |
Definition at line 652 of file ImageReader.cpp.
References MayaFlux::Journal::FileIO, MayaFlux::Portal::Graphics::get_texture_manager(), MayaFlux::Journal::IO, load(), and MF_INFO.
Referenced by MayaFlux::IO::Detail::make_default_resolver().
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