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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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| std::shared_ptr< Nodes::Network::MeshNetwork > MayaFlux::IO::IOManager::load_mesh_network | ( | const std::string & | filepath, |
| TextureResolver | resolver = nullptr |
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Load a 3D model file as a MeshNetwork.
One MeshSlot per aiMesh. Per-slot diffuse textures resolved via resolver. Null resolver uses the default: ImageReader::load_texture relative to the model file's directory.
| filepath | Path to the model file. |
| resolver | Optional texture resolver. |
Definition at line 419 of file IOManager.cpp.
References MayaFlux::Journal::API, MayaFlux::Journal::FileIO, MF_ERROR, and MF_INFO.