MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ get_stage_type()

Stage MayaFlux::Core::VKShaderModule::get_stage_type ( ) const

Get shader stage type.

Returns
Stage enum (easier than vk::ShaderStageFlagBits for logic)

Definition at line 831 of file VKShaderModule.cpp.

832{
833 switch (m_stage) {
834 case vk::ShaderStageFlagBits::eCompute:
835 return Stage::COMPUTE;
836 case vk::ShaderStageFlagBits::eVertex:
837 return Stage::VERTEX;
838 case vk::ShaderStageFlagBits::eFragment:
839 return Stage::FRAGMENT;
840 case vk::ShaderStageFlagBits::eGeometry:
841 return Stage::GEOMETRY;
842 case vk::ShaderStageFlagBits::eTessellationControl:
843 return Stage::TESS_CONTROL;
844 case vk::ShaderStageFlagBits::eTessellationEvaluation:
846 default:
848 "Unknown shader stage: {}", vk::to_string(m_stage));
849 return Stage::COMPUTE;
850 }
851}
#define MF_WARN(comp, ctx,...)
vk::ShaderStageFlagBits m_stage
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Core::COMPUTE, MayaFlux::Journal::Core, MayaFlux::Core::FRAGMENT, MayaFlux::Core::GEOMETRY, MayaFlux::Journal::GraphicsBackend, m_stage, MF_WARN, MayaFlux::Core::TESS_CONTROL, MayaFlux::Core::TESS_EVALUATION, and MayaFlux::Core::VERTEX.