MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ get_stage_type()

Stage MayaFlux::Core::VKShaderModule::get_stage_type ( ) const

Get shader stage type.

Returns
Stage enum (easier than vk::ShaderStageFlagBits for logic)

Definition at line 927 of file VKShaderModule.cpp.

928{
929 switch (m_stage) {
930 case vk::ShaderStageFlagBits::eCompute:
931 return Stage::COMPUTE;
932 case vk::ShaderStageFlagBits::eVertex:
933 return Stage::VERTEX;
934 case vk::ShaderStageFlagBits::eFragment:
935 return Stage::FRAGMENT;
936 case vk::ShaderStageFlagBits::eGeometry:
937 return Stage::GEOMETRY;
938 case vk::ShaderStageFlagBits::eTessellationControl:
939 return Stage::TESS_CONTROL;
940 case vk::ShaderStageFlagBits::eTessellationEvaluation:
942 case vk::ShaderStageFlagBits::eMeshEXT:
943 return Stage::MESH;
944 case vk::ShaderStageFlagBits::eTaskEXT:
945 return Stage::TASK;
946 default:
948 "Unknown shader stage: {}", vk::to_string(m_stage));
949 return Stage::COMPUTE;
950 }
951}
#define MF_WARN(comp, ctx,...)
vk::ShaderStageFlagBits m_stage
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Core::COMPUTE, MayaFlux::Journal::Core, MayaFlux::Core::FRAGMENT, MayaFlux::Core::GEOMETRY, MayaFlux::Journal::GraphicsBackend, m_stage, MayaFlux::Core::MESH, MF_WARN, MayaFlux::Core::TASK, MayaFlux::Core::TESS_CONTROL, MayaFlux::Core::TESS_EVALUATION, and MayaFlux::Core::VERTEX.