MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ get_stage_type()

Stage MayaFlux::Core::VKShaderModule::get_stage_type ( ) const

Get shader stage type.

Returns
Stage enum (easier than vk::ShaderStageFlagBits for logic)

Definition at line 615 of file VKShaderModule.cpp.

616{
617 switch (m_stage) {
618 case vk::ShaderStageFlagBits::eCompute:
619 return Stage::COMPUTE;
620 case vk::ShaderStageFlagBits::eVertex:
621 return Stage::VERTEX;
622 case vk::ShaderStageFlagBits::eFragment:
623 return Stage::FRAGMENT;
624 case vk::ShaderStageFlagBits::eGeometry:
625 return Stage::GEOMETRY;
626 case vk::ShaderStageFlagBits::eTessellationControl:
627 return Stage::TESS_CONTROL;
628 case vk::ShaderStageFlagBits::eTessellationEvaluation:
630 default:
632 "Unknown shader stage: {}", vk::to_string(m_stage));
633 return Stage::COMPUTE;
634 }
635}
#define MF_WARN(comp, ctx,...)
vk::ShaderStageFlagBits m_stage
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Core::COMPUTE, MayaFlux::Journal::Core, MayaFlux::Core::FRAGMENT, MayaFlux::Core::GEOMETRY, MayaFlux::Journal::GraphicsBackend, m_stage, MF_WARN, MayaFlux::Core::TESS_CONTROL, MayaFlux::Core::TESS_EVALUATION, and MayaFlux::Core::VERTEX.