MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ get_active_bindings()

const std::vector< ShaderReflection::DescriptorBinding > & MayaFlux::Core::VKShaderModule::get_active_bindings ( ) const
inline

Get the descriptor bindings the entry point statically uses.

Returns
Bindings reached by the entry point, excluding declared but unused resources

Unlike get_reflection(), which lists every declared resource, this lists only the resources a pipeline layout must contain for the stage to be valid.

Definition at line 317 of file VKShaderModule.hpp.

317{ return m_active_bindings; }
std::vector< ShaderReflection::DescriptorBinding > m_active_bindings