Initialize Vulkan instance.
41{
43
46 return false;
47 }
48
49 vk::ApplicationInfo app_info {};
50 app_info.pApplicationName = "MayaFlux";
51 app_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
52 app_info.pEngineName = "MayaFlux Engine";
53 app_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
54 app_info.apiVersion = VK_API_VERSION_1_3;
55
56 vk::InstanceCreateInfo create_info {};
57 create_info.pApplicationInfo = &app_info;
58
59 std::vector<const char*> extensions = required_extensions;
60
61#ifdef MAYAFLUX_PLATFORM_MACOS
62 extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
63 create_info.flags = vk::InstanceCreateFlagBits::eEnumeratePortabilityKHR;
64#endif
65
67 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
68 }
69 create_info.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
70 create_info.ppEnabledExtensionNames = extensions.data();
71
72 vk::DebugUtilsMessengerCreateInfoEXT debug_create_info {};
73
77
78 debug_create_info.messageSeverity = vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose
79 | vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError;
80
81 debug_create_info.messageType = vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral
82 | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation
83 | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance;
84
86 create_info.pNext = &debug_create_info;
87
88 } else {
89 create_info.enabledLayerCount = 0;
90 create_info.pNext = nullptr;
91 }
92
93 try {
96
97 } catch (const std::exception& e) {
99 std::source_location::current(),
100 "Failed to create Vulkan instance: {}", e.what());
101 }
102
104
107 return false;
108 }
109
110 return true;
111}
#define MF_ERROR(comp, ctx,...)
#define MF_PRINT(comp, ctx,...)
bool m_validation_enabled
Flag to indicate if validation layers are enabled.
vk::detail::DispatchLoaderDynamic m_dynamic_dispatcher
Dynamic dispatcher for extension functions.
bool check_validation_layer_support(const std::vector< const char * > &layers)
Check if requested validation layers are available.
vk::Instance m_instance
Vulkan instance handle.
bool setup_debug_messenger()
Setup debug messenger for validation layer output.
static vk::Bool32 debug_callback(vk::DebugUtilsMessageSeverityFlagBitsEXT message_severity, vk::DebugUtilsMessageTypeFlagsEXT message_types, const vk::DebugUtilsMessengerCallbackDataEXT *p_callback_data, void *p_user_data)
Validation layer callback.
static const std::vector< const char * > VALIDATION_LAYERS
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.