MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ initialize()

bool MayaFlux::Core::VKInstance::initialize ( bool  enable_validation = true,
const std::vector< const char * > &  required_extensions = {} 
)

Initialize Vulkan instance.

Parameters
enable_validationEnable validation layers (recommended for development)
required_extensionsExtensions required (e.g., for GLFW surface)
Returns
true if initialization succeeded

Definition at line 39 of file VKInstance.cpp.

41{
42 m_validation_enabled = enable_validation;
43
45 MF_ERROR(Journal::Component::Core, Journal::Context::GraphicsBackend, "Vulkan validation layers requested, but not available!");
46 return false;
47 }
48
49 vk::ApplicationInfo app_info {};
50 app_info.pApplicationName = "MayaFlux";
51 app_info.applicationVersion = VK_MAKE_VERSION(1, 0, 0);
52 app_info.pEngineName = "MayaFlux Engine";
53 app_info.engineVersion = VK_MAKE_VERSION(1, 0, 0);
54 app_info.apiVersion = VK_API_VERSION_1_2;
55
56 vk::InstanceCreateInfo create_info {};
57 create_info.pApplicationInfo = &app_info;
58
59 std::vector<const char*> extensions = required_extensions;
61 extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
62 }
63 create_info.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
64 create_info.ppEnabledExtensionNames = extensions.data();
65
66 vk::DebugUtilsMessengerCreateInfoEXT debug_create_info {};
67
69 create_info.enabledLayerCount = static_cast<uint32_t>(VALIDATION_LAYERS.size());
70 create_info.ppEnabledLayerNames = VALIDATION_LAYERS.data();
71
72 debug_create_info.messageSeverity = vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose
73 | vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError;
74
75 debug_create_info.messageType = vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral
76 | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation
77 | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance;
78
79 debug_create_info.pfnUserCallback = debug_callback;
80 create_info.pNext = &debug_create_info;
81
82 } else {
83 create_info.enabledLayerCount = 0;
84 create_info.pNext = nullptr;
85 }
86
87 try {
88 m_instance = vk::createInstance(create_info);
89 m_dynamic_dispatcher = vk::detail::DispatchLoaderDynamic(m_instance, vkGetInstanceProcAddr);
90
91 } catch (const std::exception& e) {
93 std::source_location::current(),
94 "Failed to create Vulkan instance: {}", e.what());
95 }
96
98
100 MF_ERROR(Journal::Component::Core, Journal::Context::GraphicsBackend, "Failed to set up debug messenger!");
101 return false;
102 }
103
104 return true;
105}
#define MF_ERROR(comp, ctx,...)
#define MF_PRINT(comp, ctx,...)
bool m_validation_enabled
Flag to indicate if validation layers are enabled.
vk::detail::DispatchLoaderDynamic m_dynamic_dispatcher
Dynamic dispatcher for extension functions.
bool check_validation_layer_support(const std::vector< const char * > &layers)
Check if requested validation layers are available.
vk::Instance m_instance
Vulkan instance handle.
bool setup_debug_messenger()
Setup debug messenger for validation layer output.
static vk::Bool32 debug_callback(vk::DebugUtilsMessageSeverityFlagBitsEXT message_severity, vk::DebugUtilsMessageTypeFlagsEXT message_types, const vk::DebugUtilsMessengerCallbackDataEXT *p_callback_data, void *p_user_data)
Validation layer callback.
static const std::vector< const char * > VALIDATION_LAYERS
Definition VKInstance.cpp:7
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.

References check_validation_layer_support(), MayaFlux::Journal::Core, debug_callback(), MayaFlux::Journal::GraphicsBackend, m_dynamic_dispatcher, m_instance, m_validation_enabled, MF_ERROR, MF_PRINT, setup_debug_messenger(), and MayaFlux::Core::VALIDATION_LAYERS.

Referenced by MayaFlux::Core::VKContext::initialize().

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