Setup debug messenger for validation layer output.
159{
160 vk::DebugUtilsMessengerCreateInfoEXT create_info {};
161
162 create_info.messageSeverity = vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose
163 | vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError;
164
165 create_info.messageType = vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral
166 | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation
167 | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance;
168
170 create_info.pUserData = nullptr;
171
172 try {
174 } catch (const std::exception& e) {
176 std::source_location::current(),
177 "Failed to set up debug messenger: {}", e.what());
178 return false;
179 }
180
181 return true;
182}
vk::detail::DispatchLoaderDynamic m_dynamic_dispatcher
Dynamic dispatcher for extension functions.
vk::Instance m_instance
Vulkan instance handle.
vk::DebugUtilsMessengerEXT m_debug_messenger
Debug messenger for validation layers.
static vk::Bool32 debug_callback(vk::DebugUtilsMessageSeverityFlagBitsEXT message_severity, vk::DebugUtilsMessageTypeFlagsEXT message_types, const vk::DebugUtilsMessengerCallbackDataEXT *p_callback_data, void *p_user_data)
Validation layer callback.
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.