Setup debug messenger for validation layer output.
157{
158 vk::DebugUtilsMessengerCreateInfoEXT create_info {};
159
160 create_info.messageSeverity = vk::DebugUtilsMessageSeverityFlagBitsEXT::eVerbose
161 | vk::DebugUtilsMessageSeverityFlagBitsEXT::eWarning | vk::DebugUtilsMessageSeverityFlagBitsEXT::eError;
162
163 create_info.messageType = vk::DebugUtilsMessageTypeFlagBitsEXT::eGeneral
164 | vk::DebugUtilsMessageTypeFlagBitsEXT::eValidation
165 | vk::DebugUtilsMessageTypeFlagBitsEXT::ePerformance;
166
168 create_info.pUserData = nullptr;
169
170 try {
172 } catch (const std::exception& e) {
174 std::source_location::current(),
175 "Failed to set up debug messenger: {}", e.what());
176 return false;
177 }
178
179 return true;
180}
vk::detail::DispatchLoaderDynamic m_dynamic_dispatcher
Dynamic dispatcher for extension functions.
vk::Instance m_instance
Vulkan instance handle.
vk::DebugUtilsMessengerEXT m_debug_messenger
Debug messenger for validation layers.
static vk::Bool32 debug_callback(vk::DebugUtilsMessageSeverityFlagBitsEXT message_severity, vk::DebugUtilsMessageTypeFlagsEXT message_types, const vk::DebugUtilsMessengerCallbackDataEXT *p_callback_data, void *p_user_data)
Validation layer callback.
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Core
Core engine, backend, subsystems.