MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ draw_indirect()

void MayaFlux::Core::VKGraphicsPipeline::draw_indirect ( vk::CommandBuffer  cmd,
vk::Buffer  buffer,
vk::DeviceSize  offset,
uint32_t  draw_count,
uint32_t  stride 
)

Draw indirect (dispatch from GPU buffer)

Parameters
cmdCommand buffer
bufferBuffer containing vk::DrawIndirectCommand
offsetOffset in buffer
draw_countNumber of draws
strideStride between commands

Definition at line 824 of file VKGraphicsPipeline.cpp.

830{
831 if (!m_pipeline) {
833 "Cannot draw indirect with invalid pipeline");
834 return;
835 }
836
837 if (!buffer) {
839 "Cannot draw indirect with null buffer");
840 return;
841 }
842
843 if (draw_count == 0) {
845 "Drawing with zero draw count");
846 return;
847 }
848
849 cmd.drawIndirect(buffer, offset, draw_count, stride);
850}
#define MF_ERROR(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Journal::GraphicsBackend, m_pipeline, MF_ERROR, and MF_WARN.