MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ draw_indexed()

void MayaFlux::Core::VKGraphicsPipeline::draw_indexed ( vk::CommandBuffer  cmd,
uint32_t  index_count,
uint32_t  instance_count = 1,
uint32_t  first_index = 0,
int32_t  vertex_offset = 0,
uint32_t  first_instance = 0 
)

Draw indexed vertices.

Parameters
cmdCommand buffer
index_countNumber of indices
instance_countNumber of instances
first_indexFirst index
vertex_offsetVertex offset added to index
first_instanceFirst instance index

Definition at line 801 of file VKGraphicsPipeline.cpp.

808{
809 if (!m_pipeline) {
811 "Cannot draw indexed with invalid pipeline");
812 return;
813 }
814
815 if (index_count == 0) {
817 "Drawing with zero indices");
818 return;
819 }
820
821 cmd.drawIndexed(index_count, instance_count, first_index, vertex_offset, first_instance);
822}
#define MF_ERROR(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Journal::GraphicsBackend, m_pipeline, MF_ERROR, and MF_WARN.