MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ draw_indexed_indirect()

void MayaFlux::Core::VKGraphicsPipeline::draw_indexed_indirect ( vk::CommandBuffer  cmd,
vk::Buffer  buffer,
vk::DeviceSize  offset,
uint32_t  draw_count,
uint32_t  stride 
)

Draw indexed indirect.

Definition at line 820 of file VKGraphicsPipeline.cpp.

826{
827 if (!m_pipeline) {
829 "Cannot draw indexed indirect with invalid pipeline");
830 return;
831 }
832
833 if (!buffer) {
835 "Cannot draw indexed indirect with null buffer");
836 return;
837 }
838
839 if (draw_count == 0) {
841 "Drawing with zero draw count");
842 return;
843 }
844
845 cmd.drawIndexedIndirect(buffer, offset, draw_count, stride);
846}
#define MF_ERROR(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Journal::GraphicsBackend, m_pipeline, MF_ERROR, and MF_WARN.