MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ SubsystemProcessingHandle()

MayaFlux::Core::SubsystemProcessingHandle::SubsystemProcessingHandle ( std::shared_ptr< Buffers::BufferManager buffer_manager,
std::shared_ptr< Nodes::NodeGraphManager node_manager,
std::shared_ptr< Vruta::TaskScheduler task_scheduler,
std::shared_ptr< WindowManager window_manager,
std::shared_ptr< InputManager input_manager,
SubsystemTokens  tokens 
)

Definition at line 216 of file ProcessingArchitecture.cpp.

223 : buffers(std::move(buffer_manager), tokens.Buffer)
224 , nodes(std::move(node_manager), tokens.Node)
225 , tasks(std::move(task_scheduler), tokens.Task)
226 , windows(std::move(window_manager))
227 , inputs(std::move(input_manager))
228 , m_tokens(tokens)
229{
230}
NodeProcessingHandle nodes
Node processing interface.
BufferProcessingHandle buffers
Buffer processing interface.