MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ start()

void MayaFlux::Core::InputSubsystem::start ( )
overridevirtual

Start the subsystem's processing/event loops.

Begins active processing. After this call, the subsystem should be actively responding to callbacks and processing data according to its domain requirements.

Implements MayaFlux::Core::ISubsystem.

Definition at line 88 of file InputSubsystem.cpp.

89{
90 if (!m_ready.load()) {
92 "Cannot start InputSubsystem: not initialized");
93 return;
94 }
95
96 if (m_running.load()) {
97 return;
98 }
99
101
102 {
103 std::shared_lock lock(m_backends_mutex);
104 for (auto& [type, backend] : m_backends) {
105 backend->start();
106 }
107 }
108
109 m_running.store(true);
110
112 "Input Subsystem started");
113}
#define MF_INFO(comp, ctx,...)
#define MF_ERROR(comp, ctx,...)
SubsystemProcessingHandle * m_handle
std::unordered_map< InputType, std::unique_ptr< IInputBackend > > m_backends
@ InputSubsystem
Input subsystem operations (device management, event dispatch)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Core::SubsystemProcessingHandle::inputs, MayaFlux::Journal::InputSubsystem, m_backends, m_backends_mutex, m_handle, m_ready, m_running, MF_ERROR, MF_INFO, and MayaFlux::Core::InputManagerHandle::start().

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