MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ wait_until_running()

virtual void MayaFlux::Core::ISubsystem::wait_until_running ( )
inlinevirtual

Block until the subsystem's processing loop is confirmed live.

Called by SubsystemManager::start_all_subsystems() after all start() calls have returned. Subsystems that spawn a thread and set m_running from inside it override this to spin-wait on that atomic. The default no-op is correct for synchronous subsystems (AudioSubsystem).

Reimplemented in MayaFlux::Core::AudioSubsystem, MayaFlux::Core::GraphicsSubsystem, MayaFlux::Core::InputSubsystem, and MayaFlux::Core::NetworkSubsystem.

Definition at line 104 of file Subsystem.hpp.

104{ }