MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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◆ wait_until_running()

void MayaFlux::Core::NetworkSubsystem::wait_until_running ( )
overridevirtual

Block until the subsystem's processing loop is confirmed live.

Called by SubsystemManager::start_all_subsystems() after all start() calls have returned. Subsystems that spawn a thread and set m_running from inside it override this to spin-wait on that atomic. The default no-op is correct for synchronous subsystems (AudioSubsystem).

Reimplemented from MayaFlux::Core::ISubsystem.

Definition at line 189 of file NetworkSubsystem.cpp.

190{
191 while (!m_running.load(std::memory_order_acquire))
192 std::this_thread::yield();
193}