MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ resume()

void MayaFlux::Core::GraphicsSubsystem::resume ( )
overridevirtual

Resume the subsystem's processing/event loops.

Implements MayaFlux::Core::ISubsystem.

Definition at line 245 of file GraphicsSubsystem.cpp.

246{
247 if (!m_running.load(std::memory_order_acquire)) {
249 "Cannot resume - graphics thread not running");
250 return;
251 }
252
253 m_paused.store(false, std::memory_order_release);
254
256 "Graphics processing resumed");
257}
#define MF_INFO(comp, ctx,...)
#define MF_WARN(comp, ctx,...)
@ GraphicsSubsystem
Graphics subsystem operations (Vulkan, rendering pipeline)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Journal::GraphicsSubsystem, m_paused, m_running, MF_INFO, and MF_WARN.