MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ is_running()

bool MayaFlux::Core::Engine::is_running ( ) const

Checks if the coordinated processing system is currently active.

Returns
true if all subsystems are running and processing, false otherwise

This reflects the overall system state - true only when the audio stream is active, schedulers are running, and the system is processing data.

Definition at line 183 of file Engine.cpp.

184{
186 return false;
187 }
188
189 if (m_is_initialized) {
190 auto status = m_subsystem_manager->query_subsystem_status();
191 for (const auto& [type, readiness] : status) {
192 const auto& [is_ready, is_running] = readiness;
193 if (is_ready && is_running) {
194 return true;
195 }
196 }
197 }
198 return false;
199}
std::shared_ptr< SubsystemManager > m_subsystem_manager
Definition Engine.hpp:402
bool is_running() const
Checks if the coordinated processing system is currently active.
Definition Engine.cpp:183
bool m_is_paused
Pause state flag.
Definition Engine.hpp:390

References is_running(), m_is_initialized, m_is_paused, and m_subsystem_manager.

Referenced by is_running().

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