MayaFlux 0.3.0
Digital-First Multimedia Processing Framework
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◆ is_running()

bool MayaFlux::Core::Engine::is_running ( ) const

Checks if the coordinated processing system is currently active.

Returns
true if all subsystems are running and processing, false otherwise

This reflects the overall system state - true only when the audio stream is active, schedulers are running, and the system is processing data.

Definition at line 176 of file Engine.cpp.

177{
179 return false;
180 }
181
182 if (m_is_initialized) {
183 auto status = m_subsystem_manager->query_subsystem_status();
184 for (const auto& [type, readiness] : status) {
185 const auto& [is_ready, is_running] = readiness;
186 if (is_ready && is_running) {
187 return true;
188 }
189 }
190 }
191 return false;
192}
std::shared_ptr< SubsystemManager > m_subsystem_manager
Definition Engine.hpp:383
bool is_running() const
Checks if the coordinated processing system is currently active.
Definition Engine.cpp:176
bool m_is_paused
Pause state flag.
Definition Engine.hpp:371

References is_running(), m_is_initialized, m_is_paused, and m_subsystem_manager.

Referenced by is_running().

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