MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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◆ cleanup()

void MayaFlux::Core::BackendPipelineManager::cleanup ( )

Definition at line 127 of file BackendPipelineManager.cpp.

128{
132 m_managed_shaders.clear();
133
135 "Pipeline manager cleanup completed");
136}
#define MF_DEBUG(comp, ctx,...)
std::vector< std::shared_ptr< VKComputePipeline > > m_managed_compute_pipelines
std::vector< std::shared_ptr< VKDescriptorManager > > m_managed_descriptor_managers
std::vector< std::shared_ptr< VKGraphicsPipeline > > m_managed_graphics_pipelines
std::vector< std::shared_ptr< VKShaderModule > > m_managed_shaders
@ GraphicsBackend
Graphics/visual rendering backend (Vulkan, OpenGL)
@ Core
Core engine, backend, subsystems.

References MayaFlux::Journal::Core, MayaFlux::Journal::GraphicsBackend, m_managed_compute_pipelines, m_managed_descriptor_managers, m_managed_graphics_pipelines, m_managed_shaders, and MF_DEBUG.