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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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explicit |
Create texture buffer from generative node.
| node | TextureNode that generates pixels each frame |
| binding_name | Logical name for this texture binding (default: "texture") |
Buffer size is automatically calculated from texture dimensions: width * height * 4 channels * sizeof(float)
Definition at line 10 of file TextureBindBuffer.cpp.
References MayaFlux::Journal::Buffers, MayaFlux::Buffers::VKBuffer::get_size_bytes(), MayaFlux::Journal::Init, m_binding_name, m_texture_node, and MF_INFO.
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