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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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overridevirtual |
The core processing function that must be implemented by derived classes.
| buffer | Buffer to process |
This method is where the actual transformation logic is implemented. It should contain the algorithmic details of how the buffer's data is transformed, analyzed, or processed. The implementation can utilize any backend capabilities available to the processor, including:
Derived classes must override this method to provide specific processing behavior.
Implements MayaFlux::Buffers::BufferProcessor.
Definition at line 35 of file ShaderProcessor.cpp.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, execute_dispatch(), initialize_descriptors(), initialize_pipeline(), initialize_shader(), m_initialized, m_needs_descriptor_rebuild, m_needs_pipeline_rebuild, MF_ERROR, and update_descriptors().
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