MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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◆ on_attach()

void MayaFlux::Buffers::RenderProcessor::on_attach ( const std::shared_ptr< Buffer > &  )
overridevirtual

Called when this processor is attached to a buffer.

Parameters
bufferBuffer this processor is being attached to

Provides an opportunity for the processor to initialize buffer-specific state, allocate resources, or perform validation. With expanded processor capabilities, this method can also:

  • Analyze Buffer Characteristics: Examine data type, size, and format requirements
  • Select Optimal Backend: Choose the most appropriate processing backend for the buffer
  • Initialize Hardware Resources: Set up GPU contexts, CUDA streams, or other acceleration
  • Configure Processing Parameters: Adapt algorithm parameters to buffer characteristics
  • Establish Processing Strategy: Determine whether to use sequential or parallel execution
  • Validate Compatibility: Ensure the processor can handle the buffer's data type and format

Default implementation does nothing, but derived classes should override this method to leverage the full capabilities of the expanded processor architecture.

Reimplemented from MayaFlux::Buffers::BufferProcessor.

Definition at line 664 of file RenderProcessor.cpp.

665{
666 auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer);
667 if (!vk_buffer)
668 return;
669
671 "RenderProcessor attached to VKBuffer (size: {} bytes, modality: {})",
672 vk_buffer->get_size_bytes(),
673 static_cast<int>(vk_buffer->get_modality()));
674
675 if (vk_buffer && vk_buffer->has_vertex_layout()) {
676 auto vertex_layout = vk_buffer->get_vertex_layout();
677 if (vertex_layout.has_value()) {
679 "RenderProcessor: Auto-injecting vertex layout "
680 "({} vertices, {} attributes)",
681 vertex_layout->vertex_count,
682 vertex_layout->attributes.size());
683
685 m_buffer_info[vk_buffer] = { .semantic_layout = vertex_layout.value(), .use_reflection = false };
686 }
687 }
688
689 if (m_depth_enabled) {
690 vk_buffer->set_needs_depth_attachment(true);
691 }
692
693 if (!m_display_service) {
695 .get_service<Registry::Service::DisplayService>();
696 }
697}
#define MF_INFO(comp, ctx,...)
#define MF_DEBUG(comp, ctx,...)
std::unordered_map< std::shared_ptr< VKBuffer >, VertexInfo > m_buffer_info
Registry::Service::DisplayService * m_display_service
Interface * get_service()
Query for a backend service.
static BackendRegistry & instance()
Get the global registry instance.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Registry::BackendRegistry::get_service(), MayaFlux::Registry::BackendRegistry::instance(), m_buffer_info, m_depth_enabled, m_display_service, MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild, MF_DEBUG, and MF_INFO.

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