MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ on_attach()

void MayaFlux::Buffers::RenderProcessor::on_attach ( const std::shared_ptr< Buffer > &  )
overridevirtual

Called when this processor is attached to a buffer.

Parameters
bufferBuffer this processor is being attached to

Provides an opportunity for the processor to initialize buffer-specific state, allocate resources, or perform validation. With expanded processor capabilities, this method can also:

  • Analyze Buffer Characteristics: Examine data type, size, and format requirements
  • Select Optimal Backend: Choose the most appropriate processing backend for the buffer
  • Initialize Hardware Resources: Set up GPU contexts, CUDA streams, or other acceleration
  • Configure Processing Parameters: Adapt algorithm parameters to buffer characteristics
  • Establish Processing Strategy: Determine whether to use sequential or parallel execution
  • Validate Compatibility: Ensure the processor can handle the buffer's data type and format

Default implementation does nothing, but derived classes should override this method to leverage the full capabilities of the expanded processor architecture.

Reimplemented from MayaFlux::Buffers::BufferProcessor.

Definition at line 398 of file RenderProcessor.cpp.

399{
401
402 auto vk_buffer = std::dynamic_pointer_cast<VKBuffer>(buffer);
403 if (vk_buffer && vk_buffer->has_vertex_layout()) {
404 auto vertex_layout = vk_buffer->get_vertex_layout();
405 if (vertex_layout.has_value()) {
407 "RenderProcessor: Auto-injecting vertex layout "
408 "({} vertices, {} attributes)",
409 vertex_layout->vertex_count,
410 vertex_layout->attributes.size());
411
413 m_buffer_info[vk_buffer] = { .semantic_layout = vertex_layout.value(), .use_reflection = false };
414 }
415 }
416
417 if (!m_display_service) {
419 .get_service<Registry::Service::DisplayService>();
420 }
421}
#define MF_INFO(comp, ctx,...)
std::unordered_map< std::shared_ptr< VKBuffer >, VertexInfo > m_buffer_info
Registry::Service::DisplayService * m_display_service
void on_attach(const std::shared_ptr< Buffer > &buffer) override
Called when this processor is attached to a buffer.
Interface * get_service()
Query for a backend service.
static BackendRegistry & instance()
Get the global registry instance.
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, MayaFlux::Registry::BackendRegistry::get_service(), MayaFlux::Registry::BackendRegistry::instance(), m_buffer_info, m_display_service, MayaFlux::Buffers::ShaderProcessor::m_needs_pipeline_rebuild, MF_INFO, and MayaFlux::Buffers::ShaderProcessor::on_attach().

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