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MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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Resolve the view and geometry transforms and write them to the UBO.
Host-side only, no command recording. Runs before the triangulation dispatch so that reads this frame's camera. Prefer pushing the returned value into a dispatch over binding the UBO, which has no per-frame-in-flight copies.
Definition at line 576 of file RenderProcessor.cpp.
References MayaFlux::Kinesis::RenderTransform::geometry, and MayaFlux::Kinesis::RenderTransform::view_transform.