MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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◆ set_primitive_topology()

void MayaFlux::Buffers::RenderProcessor::set_primitive_topology ( Portal::Graphics::PrimitiveTopology  topology)
inline

Set primitive topology (e.g., triangle list, line list, point list)

Definition at line 39 of file RenderProcessor.hpp.

40 {
41 m_primitive_topology = topology;
43 }
Portal::Graphics::PrimitiveTopology m_primitive_topology