Executes the render callback.
Validates buffer type and invokes the render callback. This is the core rendering coordination point - all child buffers have been processed by the time this executes.
120{
121 auto root_graphics_buffer = std::dynamic_pointer_cast<RootGraphicsBuffer>(buffer);
122 if (!root_graphics_buffer) {
124 "RenderProcessor received non-RootGraphicsBuffer");
125 return;
126 }
127
130 "RenderProcessor processing buffer that doesn't match attached root");
131 return;
132 }
133
135 try {
137 } catch (const std::exception& e) {
141 std::source_location::current(),
142 "RenderProcessor callback threw exception: {}",
143 e.what());
144 }
145 } else {
147 }
148}
#define MF_RT_ERROR(comp, ctx,...)
RenderCallback m_callback
User-provided render callback.
void fallback_renderer(const std::shared_ptr< RootGraphicsBuffer > &root)
std::shared_ptr< RootGraphicsBuffer > m_root_buffer
Reference to root buffer (for validation and callbacks)
@ BufferProcessing
Buffer processing (Buffers::BufferManager, processing chains)
void error_rethrow(Component component, Context context, std::source_location location=std::source_location::current(), std::string_view additional_context="")
Catch and log an exception, then rethrow it.
@ Buffers
Buffers, Managers, processors and processing chains.