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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Initialize the buffer, create GPU texture, and setup processors.
Reimplemented from MayaFlux::Buffers::VKBuffer.
Definition at line 37 of file NodeTextureBuffer.cpp.
References MayaFlux::Journal::Buffers, generate_fullscreen_quad(), MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Buffers::VKBuffer::get_size_bytes(), MayaFlux::Portal::Graphics::get_texture_manager(), MayaFlux::Journal::Init, m_binding_name, m_gpu_texture, m_texture_node, m_texture_processor, MF_INFO, MayaFlux::Portal::Graphics::RGBA32F, MayaFlux::Buffers::VKBuffer::set_default_processor(), MayaFlux::Buffers::VKBuffer::set_processing_chain(), and token.
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