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MayaFlux 0.4.0
Digital-First Multimedia Processing Framework
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explicit |
Create buffer from network with optional texture source.
| network | NodeNetwork providing geometry each frame |
| texture | Optional VKImage sampled in the UV compute pass |
| binding_name | Logical name for the geometry binding |
| over_allocate_factor | Buffer size multiplier for dynamic growth |
Definition at line 8 of file NetworkTextureBuffer.cpp.
References m_uv_processor.