MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
Loading...
Searching...
No Matches

◆ register_bindings()

void MayaFlux::Buffers::NetworkStateFieldProcessor::register_bindings ( )
private

Register the binding table into m_config.bindings.

Definition at line 109 of file SpatialHashProcessor.cpp.

110{
111 for (const auto& entry : m_bindings) {
112 m_config.bindings[entry.name]
113 = ShaderBinding(0, entry.binding, vk::DescriptorType::eStorageBuffer);
114 }
115}
std::unordered_map< std::string, ShaderBinding > bindings

References MayaFlux::Buffers::ShaderConfig::bindings, m_bindings, and MayaFlux::Buffers::ShaderProcessor::m_config.

Referenced by NetworkStateFieldProcessor().

+ Here is the caller graph for this function: