MayaFlux 1.0.0
Digital-First Multimedia Processing Framework
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◆ setup_processors()

void MayaFlux::Buffers::MeshBuffer::setup_processors ( ProcessingToken  token)
overridevirtual

Create and attach MeshProcessor as the default processor.

Reimplemented from MayaFlux::Buffers::VKBuffer.

Reimplemented in MayaFlux::Buffers::RaymarchBuffer.

Definition at line 86 of file MeshBuffer.cpp.

87{
88 m_mesh_processor = std::make_shared<MeshProcessor>();
89 m_mesh_processor->set_processing_token(token);
91
93 if (!chain) {
94 chain = std::make_shared<BufferProcessingChain>();
96 }
97 chain->set_preferred_token(token);
98
100 "MeshBuffer::setup_processors with token {}",
101 static_cast<int>(token));
102}
#define MF_DEBUG(comp, ctx,...)
BufferProcessingChain * chain
std::shared_ptr< MeshProcessor > m_mesh_processor
std::shared_ptr< Buffers::BufferProcessingChain > get_processing_chain() override
Access the buffer's processing chain.
Definition VKBuffer.cpp:271
void set_default_processor(const std::shared_ptr< BufferProcessor > &processor) override
Set the buffer's default processor.
Definition VKBuffer.cpp:255
void set_processing_chain(const std::shared_ptr< BufferProcessingChain > &chain, bool force=false) override
Replace the buffer's processing chain.
Definition VKBuffer.cpp:276
@ Init
Engine/subsystem initialization.
@ Buffers
Buffers, Managers, processors and processing chains.

References MayaFlux::Journal::Buffers, chain, MayaFlux::Buffers::VKBuffer::get_processing_chain(), MayaFlux::Journal::Init, m_mesh_processor, MF_DEBUG, MayaFlux::Buffers::VKBuffer::set_default_processor(), and MayaFlux::Buffers::VKBuffer::set_processing_chain().

Referenced by MayaFlux::Buffers::RaymarchBuffer::setup_processors().

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