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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Default processor for coordinating batch GPU buffer processing. More...
#include <RootGraphicsBuffer.hpp>
Inheritance diagram for MayaFlux::Buffers::GraphicsBatchProcessor:
Collaboration diagram for MayaFlux::Buffers::GraphicsBatchProcessor:Public Member Functions | |
| GraphicsBatchProcessor (std::shared_ptr< Buffer > root_buffer) | |
| Creates a new graphics batch processor. | |
| void | processing_function (std::shared_ptr< Buffer > buffer) override |
| Processes a buffer by coordinating child buffer operations. | |
| void | on_attach (std::shared_ptr< Buffer > buffer) override |
| Called when processor is attached to a buffer. | |
| bool | is_compatible_with (std::shared_ptr< Buffer > buffer) const override |
| Checks compatibility with a specific buffer type. | |
Public Member Functions inherited from MayaFlux::Buffers::BufferProcessor | |
| virtual | ~BufferProcessor ()=default |
| Virtual destructor for proper cleanup of derived classes. | |
| void | process (std::shared_ptr< Buffer > buffer) |
| Applies a computational transformation to the data in the provided buffer. | |
| virtual void | on_detach (std::shared_ptr< Buffer >) |
| Called when this processor is detached from a buffer. | |
| virtual void | set_processing_token (ProcessingToken token) |
| Gets the preferred processing backend for this processor. | |
| virtual ProcessingToken | get_processing_token () const |
| Gets the current processing token for this buffer. | |
Private Attributes | |
| std::shared_ptr< RootGraphicsBuffer > | m_root_buffer |
| Shared pointer to the root buffer this processor manages. | |
Additional Inherited Members | |
Protected Attributes inherited from MayaFlux::Buffers::BufferProcessor | |
| ProcessingToken | m_processing_token { ProcessingToken::AUDIO_BACKEND } |
Default processor for coordinating batch GPU buffer processing.
GraphicsBatchProcessor manages the execution of processing chains across multiple GPU buffers in a coordinated manner. Unlike ChannelProcessor which accumulates audio data, GraphicsBatchProcessor focuses on:
Token Compatibility:
Definition at line 233 of file RootGraphicsBuffer.hpp.