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MayaFlux 0.1.0
Digital-First Multimedia Processing Framework
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Called after pipeline creation - allocates GPU buffers for descriptors.
Reimplemented from MayaFlux::Buffers::ShaderProcessor.
Definition at line 194 of file DescriptorBindingsProcessor.cpp.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_bindings, MF_DEBUG, and MayaFlux::Buffers::ShaderProcessor::on_pipeline_created().
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