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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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| void MayaFlux::Buffers::CompositeGeometryBuffer::update_collection_render_range | ( | const std::string & | name, |
| uint32_t | vertex_offset, | ||
| uint32_t | vertex_count | ||
| ) |
Update the vertex range for a specific geometry collection's render processor.
| name | Geometry identifier |
| vertex_offset | Starting vertex offset in the buffer |
| vertex_count | Number of vertices to render |
This should be called after processing to ensure each RenderProcessor draws the correct subset.
Definition at line 201 of file CompositeGeometryBuffer.cpp.
References MayaFlux::Journal::BufferProcessing, MayaFlux::Journal::Buffers, m_render_data, and MF_RT_TRACE.