MayaFlux 0.5.0
Digital-First Multimedia Processing Framework
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VolumeGridBuffer.hpp File Reference
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Classes

struct  MayaFlux::Buffers::VolumeGridBuffer::FlowConfig::Buoyancy
 Body force accumulated into velocity from two scalars. More...
 
struct  MayaFlux::Buffers::VolumeGridBuffer::FlowConfig::Carried
 A scalar transported by the velocity field. More...
 
struct  MayaFlux::Buffers::VolumeGridBuffer::Field
 
struct  MayaFlux::Buffers::VolumeGridBuffer::FieldDecl
 One field's declaration within a volume. More...
 
struct  MayaFlux::Buffers::VolumeGridBuffer::FlowConfig
 Parameters for the incompressible flow stage arrangement. More...
 
struct  MayaFlux::Buffers::VolumeGridBuffer::FlowStages
 Every stage setup_flow built, in no particular order. More...
 
struct  MayaFlux::Buffers::ScalarRef
 A scalar field's name, issued by the volume that owns it. More...
 
struct  MayaFlux::Buffers::VolumeGridBuffer::SurfaceConfig
 Isosurface extraction parameters for a scalar field. More...
 
struct  MayaFlux::Buffers::VectorRef
 A vector field's name, issued by the volume that owns it. More...
 
class  MayaFlux::Buffers::VolumeGridBuffer
 GPU-resident state for multi-field simulations evaluated over a fixed 3D topology: incompressible fluid, gas and smoke, reaction systems, and any process where several quantities co-evolve over the same cell lattice. More...
 

Namespaces

namespace  MayaFlux
 Main namespace for the Maya Flux audio engine.
 
namespace  MayaFlux::Buffers