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MayaFlux 0.2.0
Digital-First Multimedia Processing Framework
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Float Processing Guidelines. More...
#include "MayaFlux/EnumUtils.hpp"#include "MayaFlux/Yantra/ComputeOperation.hpp"#include "MayaFlux/Yantra/OperationSpec/OperationHelper.hpp"
Include dependency graph for UniversalTransformer.hpp:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | MayaFlux::Yantra::TransformationKey |
| Multi-dimensional transformation key specification for complex transformations. More... | |
| class | MayaFlux::Yantra::UniversalTransformer< InputType, OutputType > |
| Template-flexible transformer base with instance-defined I/O types. More... | |
Namespaces | |
| namespace | MayaFlux |
| Main namespace for the Maya Flux audio engine. | |
| namespace | MayaFlux::Yantra |
Float Processing Guidelines.
Transformers support float data processing but with some caveats:
Example safe usage:
Modern, digital-first universal transformation framework for Maya Flux
The UniversalTransformer system provides a clean, extensible foundation for data transformation in the Maya Flux ecosystem. Unlike traditional audio transformers limited to analog metaphors, this embraces the digital paradigm: data-driven workflows, multi-modal transformations, and computational possibilities beyond physical analog constraints.
A transformer modifies ComputeData through digital-first approaches:
Definition in file UniversalTransformer.hpp.